Our second
exploration introduced us to traditional hand drawn animation and the principle
of squash and stretch. We were also introduced to the light table and animator wheel
used to hold the acme-punched paper in place. For Exploration #2 we created
five ball bounces; Regular Bounce
Cycle, Bounce Cycle with Squash and Stretch, Parabolic Bounce, Parabolic Bounce
Light, Parabolic Bounce Heavy.
There was a sixth optional animation(3D Parabolic Bounce) that some students
took on, but I chose to opt out due to time constraints.
Learning from
my mistakes with the pendulum animations, I prepared guides for all of my ball
bounces showing the curves I needed to follow and the key frames for each
drawing. Prior to this exploration, I had no idea how much paper it required to
draw a traditional animation. It truly blew me away how much unused space there
was on each piece of paper and how much time it took to create such a simple
animation. I wanted to make sure that
with the potential for so much wasted paper, I planned very carefully. I took
the guides that I drew to Mr. Williams and the one that didn’t look right was
the heavy parabolic bounce; it still looked too light.
After drawing many, many, many circles and compiling all the animations in After Effects, I made some color corrections to make the ball easier to see and made the background a pure white. The ending result was that the bounces looked great. The heavy
parabolic bounce could have looked even heavier, but still looked good.
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