This
introduction to animation class began with experimenting with a program called
Dragon Stop motion. Is connects with a down shooting camera pointed at a
gridded platform. We then practiced moving different objects around taking one
image for each frame, then using the program or Adobe After Effects to compile
the images into a Quicktime movie.
After getting
used to producing stop-motion animations and creating certain affects with
Newton’s Laws of Motion, we moved onto our first exploration, which was done in
two parts.
In Exploration #1a, we used a backgammon piece to show, Ease in, Ease out, Anticipation,
Overlapping action, Linear paths of action, Curved paths of action, Fast
movement, and Slow movement. For this I drew a guide and put dots on the line
to indicate key frames where the checker needed to be in each advancing frame.
I then placed the drawing under the camera to get a test frame that I would
overlay onto my live view of the animation area. After that, the rest was easy.
Just follow the guide. The result ended up looking a little long and not as
imaginative as many other students’ work, but it included all the principles
required. The next few sequences were a slow, medium, and fast degrading
pendulum. The critique that I received for this section was that, the
animations fulfilled the basic requirements but the movement didn’t show
realistic degradation. They looked almost like the same animations, just played
at different rates of speed.
For
Exploration 1b, we created black paper cutouts (some jointed) to move. Cutting
the paper pieces and figuring out how to use the snaps for the jointed figures
took some time. There were six different animations: Followthrough, Jointed
Followthrough, Oscillation/Stagger, Sine Wave, Jointed Arm Pound, and Whip
Crack. I decided to give my jointed followthrough figure a little style by
making it look like a foxtail. All the animations came out really well with the
only comment that the arm movement could have broken the joint just a little
more for a more exaggerated look. Finally we were given the option of redoing
the pendulum with a very smooth movement. This pendulum animation turned out
very successful, because I drew a guide ahead of time instead of feeling it out
like I did previously. My followthrough animations also followed a guide that I
drew ahead of time, giving them realistic movement.
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